APPlab 2015

Discover various new applications by Mixed Reality and Augmented Reality in the APPlab of JEFF. A selection of some of the apps:

Osmo’s groundbreaking system fosters social intelligence and creative thinking by opening up the iPad to the endless possibilities of physical play.
Time’s best inventions of 2014

Osmo

So many Stars is a cheerful app born through the collaboration between the Andy Warhol Foundation for the Visual Arts and Bugaboo. This interactive adaptation of Andy Warhol’s ‘So’ book explores the concept of the ‘So’ series and invites children to discover what happens inside the ‘So’ animations. That discovery starts when touching objects on the different pages, such as making dogs grow, eating spaghetti and letting fish jump out of the water. There’s no right or wrong, it’s purely about discovering Andy Warhol’s world in a playful graphical way.

So many Stars – Andy Warhol

Dr Adrian Clark of the University of Canterbury’s Human Interface Technology Laboratory is the mastermind behind colAR. ColAR is an augmented reality computer programme that turns children’s coloured-in pictures into 3D animations, allowing the users to see a real-life image of their own artwork.

Augmented reality can feel like a gimmick in many adults’ apps, but in children’s apps it can be a delight when done well. ColAR Mix encourages pencil’n‘paper colouring rather than purely on-screen entertainment. You print out pictures, kids colour them in, and then when you point your tablet at them, the drawing springs to life in 3D.

colAR

Blek is an open-ended experience with singular game mechanics and deep, bauhaus-informed design. Huh!
Blek is about imagination, curiosity and experimenting. It’s about personality, your own style and temper. But most of all – it’s about PLAYING.

A simple goal, to shape a line that collects all colored circles avoiding black holes on its route, can be a challenging one, but through minimalistic, beautiful design Blek reminds you that all you need to do is to play with it. There are no specific moves that you need to master. To every level countless solutions exist, from delightfully simple to exceptionally deep and complex, yet always elegant.

“The game looks like modern art and plays extraordinarily well.” The New York Times

Blek